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Age of wonders 3 empire building mod
Age of wonders 3 empire building mod




age of wonders 3 empire building mod

Their gold building is also avaliable from Colonial Ageīarataria Pirates - Their unique Villager is the Crewmate, having a bonus at gathering gold. They also each have a unique fort type that combines the functions of a Fort and a Capitol, providing both a strong frontier defense aswell as a late game economic improvements. They have a unique age-up mechanic, Raids! Raids can be started with the explorer type unit of a civilization and have a higher gold cost and lower gold cost than regular age-ups from the Colonial Age forward! They have unique Villagers who have a mixed Food and Gold costs with specific bonuses. This culture’s economy is all about gold. Now to the new Civilizations and Cultures!Note: each civ includes new units, but I encourage you to explore them yourselves as they are A LOT and I don’t want to make this post exceedingly long! All the civs not introduced in this mod, so all the civs present in DE and its expansions, have been left mostly untouched besides the new aformentioned features, with some minor tweeks to some civs.For most, it’s the Sown Grove - Grove Sowers can be trained from the Town Center - but some civs have very different buildings. All civs now have a late game infinite Wood building.Another difference is that defensive structures no longer have a build limit, and wall conectors can now transform into the civ’s defensive building.

age of wonders 3 empire building mod

The first main difference you’ll find between this mod and regular AoE3 is the absence of population costs of every units except Villagers! This is the new feature I want the most to have feedback of, as I have been playing the Wars of Liberty Mod for legacy, and it has been very enjoyable to have the limitation of population once more.There are some of the features you will find in here:






Age of wonders 3 empire building mod